Thursday, January 6, 2011

The Curse of Monkey Island... :)

Curse of the Monkey Island anyone? Well, I don't know how many of you guys know of the game. If someone missed it, I would want to say, please make some time if possible and play it. I am sure you wouldn't be disappointed. Monkey Island was the one most favorite game I played in my childhood. Probably more than even Dragon's Lair and Mario together. I remember having exactly 8 floppy discs to the previous version, not eight copies of the game but eight discs of one complete game. When this got released, me and my brother were really thrilled seeing it at the corner video store. I was 10 and he was 8 years old and we literally begged dad for it. But he didn't get it. Not until the final exams were done. As soon as we came home all vexed in the sweat drenched uniforms after the final exam day, it was there. And we spent the whole summer playing.

This game is the third installment of the tale of Guybrush Threepwood, a lanky wanna be pirate, Elaine, his true love and the infamous evil pirate LeChuck. At the start of the game, Elaine wears a cursed diamond ring that turns her into a golden statue. And the whole game is the vast adventure of Guybrush through Islands, Jungles, Seas and Mountains in order to break the curse and get Elaine back to life.

The humor of the game and the detailed story are one of the main reasons that get us hooked to it. The brilliant background score is always relevant to our current course of action and is really hard to notice the subtle change of the mood in the melody according to the way the game progresses. The path of the game being non-linear is also a great way that makes people get more connected to the game. When you have to talk to a particular person, say a pirate, the barber, or may be even the bartender, you would be shown a couple of different things that you could say. This gives us more control over the game's story and also makes the player relate himself to the character. On deciding and picking what the best thing to be said is, the things that are going to happen next change with the kind of decision that we made now and is similar, all along the course of the game. The things we could say to a person can be, really friendly, could be outrageously angry, and there are even a load of funny things that we can just say for the heck of annoying the characters that we face in the game.

As the timeline of the game flows, there are some times when there are a bunch of special little adventure and strategy games that keep turning up every now and then. These are the games that effect and change a significant part of the game which would lead us to our ultimate goal. Which are thereafter followed by traditionally and beautifully made onion skin animated cut-scenes. Probably the kind of ones that you would not want to skip.

The main theme or the backbone structure of the game our group is going to design is based on this game. Our group's game, being a 2D game, which has comic style animation, hand made sets and backgrounds is much in sense near to this game than any. These kind of games are called "Room Escape" games or also known as "Point and Click" games.

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